

To assist, we have a quick video showing how to use Substance Player to get your custom maps into Chief Architect: Just download the Substance player from the link below and use it to open the builder SBSAR files you wish to work with.

Once you understand how Chief Architect behaves with different properties and maps, you can dig right in and make your own maps using Substance Player (a free download) and these source files we've set up to generate materials. We would like to invite you to try it out and create your own custom materials from the file we've set up for Tile.įirst of all, a healthy understanding of how materials work inside of Chief Architect is a good starting point, and we just happen to have a couple primer videos ready for you here. without needing to be an expert of the full-fledged program. Much like the Client Viewer and 3D Viewer products that are available for use with Chief Architect, Substance offers a product that allows others to leverage the parametric files to create their own custom materials. This converts the parametric materials into static images that aren't as flexible as those that are created in the Substance Designer Program. Our process includes generating individual materials then importing them into Chief Architect and distributing the catalogs that you download and use. The program leverages parametric values to control sizing, colors, pattern, and other elements to generate unique tile-able texture maps along with automatically producing the other relevant maps need to create the effects that you expect to see in PBR and Ray Trace views. We use a software specifically designed to generate custom materials for 3D Rendering called Substance Designer. These are materials that include a combination of Normal Maps, AO Maps, Roughness Maps, and Metal Maps. Our Content Development Team has been churning out new PBR friendly materials over the past few releases.
